Garbage siege
December 2022
Web VR
Duration: 00:03:29
Virtual Reality, 3D Scanner, Stereo
sound, Oculus quest 2 ,Variable Size
Web VR: https: //xin-popa.github.io/besieged/
The work directly faces the garbage as a material existence in reality, re sees the "garbage" in reality, reimagines it, and constructs a garbage landscape. The work is based on the concern and exposure of invisible "garbage" with garbage aesthetics, bridging the "destruction" and "waste" links covered by modern daily experience. The work starts from the field carrying garbage and reappears the garbage space. The association of garbage with natural scenery and sound, and the reproduction of sewage scenery from the perspective of garbage, challenges the pure landscape constructed by modern human romantic gaze at nature. Through the form of Web VR, the audience can better immerse themselves in the impact of garbage and travel through the scene. Connect sound ecology with garbage, and let the audience pick up the natural sound from the perspective of a scavenger. The nature covered by garbage appears in the environment in the way of its own voice, which is the echo of nature and the response to human destruction.
Unity VR
3D
In my work, I created a utopian scene of desertification. This work is based on the perception of natural phenomena and time and the reflection on the current ecological situation. After serious environmental pollution and lack of water resources, what is the current situation of human ecological survival.
December 2021
Desertification

Roam
January 2021
Unity VR
3D
This is a 3D rendered scene simulating the forest, and integrates the VR experience.